It has the Thrown property with a normal range of 20 feet and a Long Range of 60 feet. In any case, can anyone pick it up and use it again? Please enable JavaScript to get the best experience from this site. The damage reduction makes sense here as well - if you were to throw a sword designed for melee, it would stand to reason that the damage would not be as effective. Ranges are effective ranges - a hand axe can be thrown further than 60 feet so long as you dont care what it hits. If you attempt to throw a weapon without the thrown feature, you are no longer using the weapon the way it was intended, and it has to be treated as a different weapon. With this information, you effectively have two choices: Have your DM treat the original weapon as a second, different weapon that has the Thrown feature. Back to Main Page 5e System Reference Document Equipment Weapons Be careful with that. Press J to jump to the feed. I have toyed with this idea before and it is clear that this should not require attunement, because it would easily be essential to a build and drop the available magic item slot to two. With a maximum range of 60ft, youre going to hit most things in a dungeon. Also, this is something Really only PCs can do, you won't see commoners throwing a shield and hitting three targets. Reddit and its partners use cookies and similar technologies to provide you with a better experience. That or get a Dwarven Light, returning, thrown (range 30/120) A boomerang is a thrown tool, typically constructed as a flat aerofoil, that is designed to spin about an axis perpendicular to the direction of its flight. It only takes a minute to sign up. Can you throw a hand axe upwards over a wall and into a group of enemies? Otherwise, treat it as an Improvised Weapon, with the applicable properties and proficiency. But at least there's a template for homebrew. Can an overly clever Wizard work around the AL restrictions on True Polymorph? What is behind Duke's ear when he looks back at Paul right before applying seal to accept emperor's request to rule? WebMagic weapons in 5e are supposed to be harder to get, iirc. Returning (5e Variant Rule) Returning A weapon with the returning property has This is why Eldritch knights are awesome, they can bond with two weapons and make them auto return. Would the reflected sun's radiation melt ice in LEO? What is the arrow notation in the start of some lines in Vim? Using a weapon for an improvised purpose does not mean you should lose proficiency in it. Or one that, despite striking true is pulled out by the target who locks eyes and smiles as he licks his own blood from the blade. When you throw it, you may not make attacks with it until the end of your turn. WebIf a character uses a ranged weapon to make a melee attack, or throws a melee weapon that does not have the thrown property, it also deals 1d4 damage. They also help us understand how our site is being used. Its like no one would include a character in a book series who does this. I am playing a battle master fighter and have recently taken the quick toss maneuver. For example, a Throwing Shortsword gains Thrown (-/30), and you do not gain disadvantage for throwing it the full 30 feet. It has 1d8+2 rings made to be put on thrown weapons and it causes them to reappear in the quiver at the start of your next turn if they go more than 10 feet away from it. One could argue that this item should be uncommon but it does at least exist, and as a DM I'd be more than willing to tweak this item into a "(Weapon) of Returning" for weapons other than daggers. Yeah your right, its such a huge disadvantage to having a weapon like this. An I can't seem to find it so I thought I'd ask the OOTS hivemind. And this shows that in the case of an improvised weapon being similar to an actual weapon, which almost-certainly must be the case here, proficiency bonus applies. When you hit with a Ranged Attack using this weapon, it deals an extra 1d8 damage or, if the target is a giant, 2d8 damage. For my campaigns, personally, I've noticed that players often make fun and fascinating use out of open ended items. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. Which leaves room for things that might be more powerful or nonsensical with a weapon always on your person. That's how D&D differs from tactical wargames: it's the DM's job to make rulings; the DM is an active game facilitator, not just a rules-enforcing neutral arbiter. Example: treating a Halfling's War Hammer (no Thrown) as a Goliath's Light Hammer (with Thrown). Can you choose not to add your proficiency bonus to an attack roll? What is the best way to deprotonate a methyl group? An improvised thrown weapon has a normal range of 20 feet and a long range of 60 feet. This works by analogy with If the weapon has the Light property, it This is a good thorough answer but it seems to me that it could be a little more concise. 5e rules assume an attack can either hit its target, or miss completely. They can't be readily re-used in the same attack sequence. returning was a specific ability you had to have on your weapon in previous editions. However, you cannot use an object that's similar to a weapon and use it as if it were that weapon, and still have the object be something that bears no resemblance to a weapon. I believe thrown weapons are currently at a significant disadvantage because you can only draw one a turn (two with dual wield.) This works by analogy with the ammunition, PHB p. 146, since thrown weapons and ammunition work the same way in most cases; the only differences is using STR instead of DEX in some cases and the chance to accidentally destroy a piece of ammunition: At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. A weapon is not an object that bears no resemblance to a weapon. If you find yourself in that situation, you deserve to at least have a reasonable chance of hitting with it. For me as a DM, I feel that "proficiency" implies that you are able to use your weapon in every way possible with skill, just as Legolas utilizes his bow and arrows in close quarters combat in The Lord of the Rings. 4E fan, Im tickled whenever someone complains about a problem that didnt exist last edition. I think this is probably the simplest solution, with the caveat that now we have a build/playstyles that relies on the DM granting you a very, very specific magic item. Tasha's gave us the thrown weapon fighting style to finally make thrown weapons work with Extra Attack. To cite the rules cited in Daniel Zastoupil's answer: In many cases, an improvised weapon is similar to an actual weapon and can be treated as such. It If the weapon is a melee weapon, you use the same ability modifier for that Attack The relevant piece of information, PHB p. 147: In many cases, an improvised weapon is similar to an actual weapon and Does hurling a thrown weapon change the weapon's category for determining proficiency? @Rykara Weapons always list their damage that way, though. The Dwarven Thrower, a magical item in the DMG, automatically returns to the thrower's hand. I like it better than the Belt of Returning consept that has 3 loops that mark a weapon with magic and it will return to the belt. WebThe Returning property should be default for all thrown magical weapons. At third level you can choose a martial archetype (subclass) for your fighter. Why don't we get infinite energy from a continous emission spectrum? If a character If you use a weapon in a way that turns it into an improvised weaponsuch as smacking someone with a bowthat weapon has none of its regular properties, unless the DM rules otherwise. Need something from the bottom of a 40 door cliff, but the party forgot their climbing equipment? There is an optional rule for. If you're not in an environment/campaign where you could save up and purchase it, I see it creating some tension if the expectation of getting the bracers isn't brought up before hand. Or does it travel the maximum distance (assuming there's nothing blocking its path) in a straight direction before landing? You have a bonus of +1 to attack and damage rolls made with this magic weapon. So what happens? range of 60 feet. See also: Ricochet Master (5e Feat) Is the Necromancer getting away with just a sliver of health left? Rachmaninoff C# minor prelude: towards the end, staff lines are joined together, and there are two end markings. Yeah a war hammer of throwing and returning is a bad idea. Toss two handfuls of platinum into the crowd and yoink em back. A Throwing Dagger with Thrown (20/60), does not have its thrown property modified, but you no longer gain disadvantage for throwing it between 20 and 60 feet. WebThis is why Eldritch knights are awesome, they can bond with two weapons and make them auto return. Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. Regarding the armored targets, I was asking about whether or not an arrow or a dagger could stick itself on the armor. Or a grappled PC stretching to reach the axe the threw earlier. It is also stated that using an improvised weapon when it is similar to an existing weapon allows one to add their proficiency bonus to the attack: At the GMs option, a character proficient with a weapon can use a similar object as if it were that weapon and use his or her proficiency bonus. Archer 1: "I cast darkness, but I have devil's sight so it won't affect me. Returning thrown weapons were a staple of earlier editions. This is an unusual interpretation, though the rules are written sloppily enough that I can see a case being made for it. Stan lee would never allow such a person. I'm not sure why it would be handled significantly differently than, @T.E.D. Sure why the hell not! By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. A returning boomerang is designed to return to the thrower. What does a search warrant actually look like? Is the Dragonborn's Breath Weapon from Fizban's Treasury of Dragons an attack? This magic weapon grants a +1 bonus to attack and damage rolls made with it, and it returns to the Also a plausible ruling for a DM to make. The only way to do it in core is if you play an eldritch knight. Or at the throwers feet if they really stuff up. Connect and share knowledge within a single location that is structured and easy to search. Are more susceptible to loss by theft or accident after leaving the person. If it misses the target completely then it falls somewhere behind the target, and so on. How is "He who Remains" different from "Kang the Conqueror"? This weapon gains a maximum thrown range of 30 feet, if it did not already have a thrown range or its maximum thrown range was less than 30 feet. Back to Main Page 5e Homebrew Equipment Magic Weapons, https://www.dandwiki.com/w/index.php?title=Throwing_Weapon_(5e_Equipment)&oldid=1069271. For example, a table leg is akin to a club. You can get A Monster for Every Season: Summer 2 now at Gumroad, AMFES: Summer 2, Now with Digital Tokens Included, 2020 Holiday Ornament and Black Friday Sale, If this is your first visit, be sure to There are specific traits and features which address thrown weapons and ammunition explicitly. (unless one is proficient with throwing improvised weapons Hmm, needs more thought). WebReturning Weapon Item: A simple or martial weapon with the thrown property This magic weapon grants a +1 bonus to attack and damage rolls made with it, and it returns to the wielders hand immediately after it is used to make a ranged attack. Does the bonus damage from the Dueling fighting style apply when attacking with a shield as an improvised weapon, using the Tavern Brawler feat? To subscribe to this RSS feed, copy and paste this URL into your RSS reader. Any daggers stored in that belt magically poofed back to it after being thrown. If you're set on your Dwarf using axes you DM Play converted DMsGuild community content, now on Roll20. can be treated as such. Your answer interprets the relevant rules to mean that the weapon's damage becomes 1d4 base, to which you add your modifier, instead of the weapon's damage becoming an unmodifiable 1d4. Planned Maintenance scheduled March 2nd, 2023 at 01:00 AM UTC (March 1st, Is this homebrew "Throwing Weapons Master" feat balanced? Less? Or it could hit the ground at the targets feet. Connect and share knowledge within a single location that is structured and easy to search. However, thrown weapon builds still suffer from one major problem - they throw their weapons away, so even if they get a magical weapon they won't have it for long, at best they will be able to use it once per fight. This will be a big problem when they have to deal with enemies that are resistant or immune to nonmagical weapons. New comments cannot be posted and votes cannot be cast. return to the throwers hand automatically like they did in 4E? Create an account to follow your favorite communities and start taking part in conversations. So is a bad ass who pulls it out and throws it back. It returns to the wielder immediately after being used for a ranged attack. Does the Tavern Brawler feat grant proficiency when the character is not proficient otherwise? Why are non-Western countries siding with China in the UN? Players can access their Art Library in the VTT to set a character's portrait and token. When throwing a melee weapon without the thrown property is the proficiency bonus still added to the attack? Even if you throw them, improvised weapons don't have the "thrown" special property (The "thrown property" means it is specially designed to be thrown, not just that it is being thrown) so it's not an issue. You do not gain disadvantage for throwing this weapon at its maximum range. Returning: This enchantment can only be placed on a weapon that can be thrown. I do truly wish that the boomerang was a proper "official" weapon. Thrown weapons are not ammunition for another weapon, so it just doesn't fit. Using Extra Attack feature with two-handed weapon and additional thrown weapon. You can cast the Returning Weapon infusion onto your handaxe. The bolded text makes it clear that using a ranged weapon for a melee attack or Could very old employee stock options still be accessible and viable? In 4e every magical weapon, of any kind, can be thrown and then teleported back to hand. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its One D&D future. Make your attack as using an Improvised Weapon, dealing 1d4 damage and using the default thrown option of 20/60 range, and only adding proficiency if provided by another feature (as from Kensei or Tavern Brawler), First, I assume the DM rules that some weapon you are proficient in is similar to a weapon your character is proficient with. I have a hard time imagining how anyone could argue that this is not the case, since to do so would require claiming that the weapon is not an object similar to itself. A savage monster that ignores a half dozen hand axes buried in its flesh is cool and evocative. If it's going to be a general rule than I think it's just something thrown weapons should do. The issue to me with non-returning magical throwing weapons is that it makes them. Bummer. Press question mark to learn the rest of the keyboard shortcuts. How can I recognize one? that does not have the thrown property, it also deals 1d4 damage. To subscribe to this RSS feed, copy and paste this URL into your RSS reader. I remember in at least one previous Edition, weapons with the Thrown property that had at least a +1 enchantment returned to the wielders hand at the end of their turn. Thrown weapons as a fighting style aren't that great and anyone wanting to play with that style is already putting themselves at something of a disadvantage. uses a ranged weapon to make a melee attack, or throws a melee weapon Is it ethical to cite a paper without fully understanding the math/methods, if the math is not relevant to why I am citing it? This shows that when you throw a non-thrown-melee weapon, it is an improvised thrown weapon.. Bolded the part about it that really scares me. Does an air elemental's whirlwind throw creatures horizontally, or vertically as well? Dealing with hard questions during a software developer interview. When you throw a weapon it bounces and comes back to you. It makes sense for daggers or darts but less sense for other weapons. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. No they don't unless it is said in the description. This item does essentially exist. A +1 returning weapon was CL 7 in 3.5 (making it roughly a +2 weapon in terms of difficulty to make). Can you use darts as improvised "light melee weapons" to trigger Two-Weapon Fighting? Trying to tie into skill checks (Athletics) is just going to make it so that Rogues & Bards are the best at it and also give you multiple rolls to resolve an attack, which slows play. If the weapon lacks the Light and Heavy properties, it has a thrown range of 45 feet. I was operating under the assumption that the best at "Captain America" stuff would be those classes most soldier-y: Paladin, Barbarian, Ranger and Fighter in particular. In 0E, neither arbiter or Dungeon Master are ever used, it's always "referee". That is, which of these is the correct parsing of the sentence? Returning Weapon Item: A simple or martial weapon that has the thrown property. Create an account to follow your favorite communities and start taking part in conversations. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its One D&D future. Bracers of Returning or something similar, make a whole throwing ninja guild out of it or something. B) Not being able to do anything that requires throwing to be a drawback. Is it like that in 5e as well or no? Thank you for answering. A melee weapon enchanted with this ability gains a range increment of 10 feet and can be thrown by a wielder proficient in its normal use. is there a chinese version of ex. : it's different for at least two reasons: the other question is asking about reuse, You may want to replace "D&D" with "5e" in your text. Learn more about Stack Overflow the company, and our products. Is lock-free synchronization always superior to synchronization using locks? Of course if the player ends up abusing this then you can impose a limit on it but this allows for like an injured swordmaster to swap to a whip to keep their enemies at bay, or for a bowman to fight an attacker back with a dagger, or (of course) for thrown weapons to not be godawful without the Thrown Weapon Fighting style.